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Post by BulletSponge95 on Sept 12, 2014 22:43:49 GMT -6
Post your sheets here kiddos. You may or may not wanna edit your sheets. The idea is that you're outcasts, or otherwise out of a home, and are now seeking to do good and be accepted, see the world, and maybe discover places that haven't had civilized eyes laid on them in centuries.
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Post by myname1946 on Sept 13, 2014 1:16:24 GMT -6
Character Info Class & Level: Psion 5 Name: Yalkais Alignment: LG Race: Half-elf Gender: Female Age: 215 Height: 6ft 5in Weight: 115lbs Size: Med Hair Color: Black Eye Color: Green Deity: NA Homeland: Dalentarth
Experience: [23,000] || Level-Up: [35,000]
Ability Scores Dice Rolls: [15] - [13] - [18] - [10] - [11] - [8] - [13] Strength (STR): [10] = [10] (+ Racial Bonus (RB)[0]) + Rank[0] Dexterity (DEX): [15] = [13] (+ RB[2]) + Rank[0] Constitution (CON): [11] = [13] (+ RB[-2]) + Rank[0] Intelligence (INT): [21] = [18] (+ RB[2]) + Rank[1] Wisdom (WIS): [15] = [15] (+ RB[0]) + Rank[0] Charisma (CHA): [11] = [11] (+ RB[0]) + Rank[0]
STR Modifier: [0] DEX Modifier: [2] CON Modifier: [0] INT Modifier: [5] WIS Modifier: [2] CHA Modifier: [0]
Max Health: [25] = [25] + CON Initiative: [4] = DEX + Misc[+2] Armor Class (AC): [17] = 10 + Armor Bonus (AB) + Shield + DEX + Natural Armor + Misc[0] Touch: [5] = AC - AB Flat-Footed: [17] = AC - DEX Base Speed: [30]ft. / [6]sq.
Saving Throws Fortitude (Fort): [1] = FortBase + CON + Misc[0] Reflex (Refl): [-4] = ReflBase + DEX + Misc[0] Will: [4] = WillBase + WIS + Misc[0]
Base Attack Bonus (BAB): [2] Combat Maneuver Battle (CMB): [2] = BAB + STR + SizeMod Combat Maneuver Defense (CMD): [12] = BAB + STR + SizeMod + DEX + 10
Weapons Weapon 1: Quaterstaff - Damage: 1D6\1D6 - Attack Bonus: [2] = BAB + STR(melee)/DEX(ranged) + SizeMod - Critical: (20) x[2] - Type: Blunt - Range: [Melee] - Ammunition: [--]
Armor Class Gear Armor 1: - Type: Cloth - AB: +[0] - Max Dexterity: +[--] - Check Penalty: [0] - Spell Failure: [0]% - Weight: [2lbs] Armor 2: Dingy Splint mail - Type: steel - AB: +[6] - Max Dexterity: +[-7] - Check Penalty: +[-7] - Spell Failure: +[0]% - Weight: [45lbs] Totals - AB: +[+7] - Check Penalty: [-7] - Spell Failure: [0]% - Weight: [47lbs]
Skills [ ] Acrobatics: [-5] = DEX + Rank[0] + Misc[-7] [ ] Appraise: [0] = INT + Rank[0] + Misc[0] [x] Bluff: [4] = CHA + Rank[1] + Misc[3] [ ] Climb: [0] = STR + Rank[0] + Misc[0] [x] Craft (Gemcrafting) [11] = INT + Rank[3] + Misc[3] [x] Craft (Potion) [11] = INT + Rank[3] + Misc[3] [x] Craft (Clothing) [11] = INT + Rank[3] + Misc[3] [ ] Diplomacy: [0] = CHA + Rank[0] + Misc[0] [ ] Disable Device*: [-5] = DEX + Rank[0] + Misc[-7] [x] Disguise: [4] = CHA + Rank[1] + Misc[3] [ ] Escape Artist: [-5] = DEX + Rank[0] + Misc[-7] [ ] Fly: [-5] = DEX + Rank[0] + Misc[-7] [ ] Handle Animal*: [0] = CHA + Rank[0] + Misc[0] [ ] Heal: [2] = WIS + Rank[0] + Misc[0] [ ] Intimidate: [0] = CHA + Rank[0] + Misc[0] [x] Knowledge (Arcana)*: [10] = INT + Rank[2] + Misc[3] [x] Knowledge (Dungeoneering)*: [10] = INT + Rank[2] + Misc[3] [x] Knowledge (Engineering)*: [10] = INT + Rank[2] + Misc[3] [x] Knowledge (Geography)*: [10] = INT + Rank[2] + Misc[3] [x] Knowledge (History)*: [10] = INT + Rank[2] + Misc[3] [x] Knowledge (Local)*: [10] = INT + Rank[2] + Misc[3] [x] Knowledge (Nature)*: [10] = INT + Rank[2] + Misc[3] [x] Knowledge (Nobility)*: [10] = INT + Rank[2] + Misc[3] [x] Knowledge (Planes)*: [10] = INT + Rank[2] + Misc[3] [x] Knowledge (Religion)*: [10] = INT + Rank[2] + Misc[3] [ ] Linguistics*: [5] = INT + Rank[0] + Misc[0] [ ] Perception: [2] = WIS + Rank[0] + Misc[0] [ ] Perform - () [0] = CHA + Rank[0] + Misc[0] [ ] Perform - () [0] = CHA + Rank[0] + Misc[0] [x] Profession (Enchanting) [6] = WIS + Rank[1] + Misc[3] [x] Profession (Scribing) [6] = WIS + Rank[1] + Misc[3] [ ] Ride: [-5] = DEX + Rank[0] + Misc[-7] [ ] Sense Motive: [2] = WIS + Rank[0] + Misc[0] [ ] Sleight of Hand*: [-5] = DEX + Rank[0] + Misc[-7] [x] Spellcraft*: [9] = INT + Rank[1] + Misc[3] [ ] Stealth: [-5] = DEX + Rank[0] + Misc[-7] [ ] Survival: [2] = WIS + Rank[0] + Misc[0] [ ] Swim: [0] = STR + Rank[0] + Misc[0] [x] Use Magic Device*: [4] = CHA + Rank[1] + Misc[3]
Feats Feat 1: Combat Casting. - Description: +4 concentration checks for defensive casting. Feat 2: Armor proficiency, light. - Description: No penalty making attack rolls while wearing light armor. Feat 3: Armor proficiency, medium. - Description: No penalty making attack rolls while wearing medium armor. Feat 4: Armor proficiency, heavy. - Description: No penalty making attack rolls while wearing heavy armor. Feat 5: Antagonize - Description: Use diplomacy or intimidate to goad creatures.
Traits Trait 1: Excitable - Description: +2 bonus on initiative checks
Special Abilities Ability: Bonus feats - Description: A psion gains a bonus feat at 1st level, 5th level, 10th level, 15th level, and 20th level. This feat must be a psionic feat, a metapsionic feat, or a psionic item -creation feat. -These bonus feats are in addition to the feats that a character of any class gains every other level. A psion is not limited to psionic feats, metapsionic feats, and -psionic item creation feats when choosing these other feats. Ability: Detect Psionics - Description: All psions, regardless of their chosen discipline, gain the ability to use detect psionics at will, as long as they maintain psionic focus. This does not require any -power point expenditure, and the power cannot be augmented. Ability: Discipline talents - Description: Each discipline gains access to two psi-like abilities that can be used as long as the psion maintains psionic focus. Discipline talents are treated as 0-level -powers for all purposes (such as save DC). The manifesting time for a discipline talent is the same as if it was manifested normally, or a standard action if the discipline -talent does not mimic a psionic power. These powers do not count as powers known for the psion; to manifest them normally, he must select them as his powers -known normally. Ability: Discipline abilities - Description: At 2nd, 8th, 14th, and 20th level, the psion gains special abilities related to his choice of discipline Ability: Discipline talents (ps) - Description: Choose two powers from the following list: create sound, crystal shard, ectoplasmic creation, and entangling ectoplasm.\ -As long as you maintain psionic focus, you may manifest either of your chosen powers without paying a power point cost, but the power may not be augmented or -affected by metapsionic feats. The duration of create sound and entangling ectoplasm is one round per two psion levels (minimum 1 round), while ectoplasmic creation -lasts one hour. The damage of crystal shard is reduced to 1d3. Ability: Summoners call - Description: At 2nd level, if you maintain focus when manifesting a power of the creation subdiscipline, the duration is increased by 1 round plus 1 round for every four psion -levels. In addition, your astral constructs gain an additional menu option of the highest menu available when you manifest the power.
Powers - Power Points Per Day: [37] = [25] + Bonus[12] - Powers Known: [11] Level 1 - - Power 1: Energy Ray [1] - - - Description: Deal 1d6 energy (cold, electricity, fire, or sonic) damage. - - - - Augment: For every additional power point you spend, this power’s damage increases by one die (d6). - - Power 2: Force Screen [1] - - - Description: Invisible disc provides +4 shield bonus to AC. - - - - Augment: For every 4 additional power points you spend, the shield bonus to Armor Class improves by 1. - - Power 3: Hammer [1] - - - Description: This power charges your touch with the force of a sledgehammer. A successful melee touch attack deals 1d8 points of bludgeoning damage. This damage is - - - not increased or decreased by your Strength modifier. - - - - Augment: For every 4 additional power points you spend, the shield bonus to Armor Class improves by 1. - - Power 4: Inertial Armor [1] - - - Description: Your mind generates a tangible field of force that provides a +4 armor bonus to Armor Class. Unlike mundane armor, inertial armor entails no armor check - - - - - penalty or speed reduction. Because inertial armor is composed of psychokinetic force, incorporeal creatures can’t bypass it the way they do normal armor. - - - Your inertial armor can be invisible or can appear as a colored glow, at your option. - - - - Augment: For every 2 additional power points you spend, the armor bonus to Armor Class increases by 1 - - Power 5: Mind Thrust [1] - - - Description: You instantly deliver a massive assault on the thought pathways of any one creature, dealing 1d10 points of damage to it. - - - - Augment: For every additional power point you spend, this power’s damage increases by 1d10 points. For each extra 2d10 points of damage, this power’s save DC - - - - - - increases by 1. - - Power 6: Entangling Ectoplasm [1] - - - Description: You draw forth a glob of ectoplasmic goo from the Astral Plane and immediately throw it as a ranged touch attack at any creature in range. On a successful - - - hit, the subject is covered in goo and becomes entangled. The goo evaporates at the end of the power’s duration. Entangled creatures can attempt to break free as - - - a move action, making a Strength or Escape Artist check. The DC for this check is equal to 11 + the manifester’s key ability modifier. - - - - Augment: For every 2 additional power points you spend, this power can affect a target one size category larger and the DC to break free increases by 1. - - Power 7: Ectoplasmic Creation [1] - - - Description: You shape raw ectoplasm into a nonmagical, unattended object of nonliving, organic matter. The volume of the item created cannot exceed 1 cubic foot per - - - manifester level. You must succeed on an appropriate Craft skill check to make a complex item. Attempting to use any created object as a material component for - - - - - spells causes the spell to fail. - - - - Augment: None Level 2 - - Power 1: Knock, Psionic [3] - - - Description: Opens locked or psionically sealed door. - - - - Augment: None - - Power 2: Body Equilibrium [3] - - - Description: You can walk on non-solid surfaces. - - - - Augment: None - - Power 3: Ego Whip [3] - - - Description: Deal 1d4 Cha damage and daze for 1 round. - - - - Augment: For every 4 additional power points you spend, this power’s Charisma damage increases by 1d4 points and its save DC increases by 2. - - Power 4: Energy Push [3] - - - Description: Deal 2d6 damage and knock subject back. - - - - Augment: For every 2 additional power points you spend, this power’s damage increases by one die (d6) and its save DC increases by 1. The damage increase applies - - - - to both the initial blast and any damage from impact with an object Level 3 - - Power 1: Body Adjustment [5] - - - Description: You heal 1d12 damage. - - - - Augment: For every 2 additional power points you spend, this power heals an additional 1d12 points of damage. - - Power 2: Energy Retort [5] - - - Description: Ectoburst of energy automatically targets your attacker for 4d6 damage once each round. - - - - Augment: For every additional power point you spend, this power’s duration increases by 1 minute.
Inventory Item: Backpack (masterwork) - Description: Holds Items Item: Potion of Cure light wounds (5) - Description: Cures 1D8+1 health Item:Cloth - Description: My cloths Item: Splint Mail - Description: Steel armor Item: Quarter Staff - Description: My staff (no additional effects) Item: Rations (5) - Description: food Item: Waterskin (filled) - Description: Water container Item: Bedroll - Description: the bundle of cloth that I sleep on.
Copper (CP): [0] Silver (SP): [7] Gold (GP): [10] Platinum (PP): [ ]
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Skautch
Scavenger
The Furry.
Posts: 101
Preferred Nickname: Matt
Skype Name: zaurryl
Alignment: True Neutral
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Post by Skautch on Sept 13, 2014 12:26:16 GMT -6
Character Info Class & Level: Bard, 5 Name: Rakks Alignment: Neutral Race: Batfolk Gender: Male Age: 17 Height: 4 ft 3 in Weight: 65 lbs Size: M Hair Color: Dull brown Eye Color: Blue Deity: --- Homeland: Kebelor
Experience: [ ] || Level-Up: [ ]
Ability Scores Dice Rolls: [13] - [14] - [14] - [14] - [12] - [9] - [13] Strength (STR): [10] = [12] (+ RB[-2]) + Rank[ ] Dexterity (DEX): [22] = [14] (+ RB[6]) + Rank[2] Constitution (CON): [12] = [13] (+ RB[-2]) + Rank[1] Intelligence (INT): [16] = [14] + Rank[2] Wisdom (WIS): [14] = [13] + Rank[1] Charisma (CHA): [14] = [14] + Rank[ ]
STR Modifier: [0] DEX Modifier: [6] CON Modifier: [1] INT Modifier: [3] WIS Modifier: [2] CHA Modifier: [2]
Max Health: [29] = [28] + CON Initiative: [8] = DEX + Misc[2] Armor Class (AC): [ ] = 10 + Armor Bonus (AB) + Shield + DEX + Natural Armor + Misc[ ] Touch: [ ] = AC - AB Flat-Footed: [ ] = AC - DEX Base Speed: [30]ft. / [6]sq.
Saving Throws Fortitude (Fort): [2] = FortBase + CON + Misc[ ] Reflex (Refl): [10] = ReflBase + DEX + Misc[ ] Will: [6] = WillBase + WIS + Misc[ ]
Base Attack Bonus (BAB): [3] Combat Maneuver Battle (CMB): [3] = BAB + STR + SizeMod Combat Maneuver Defense (CMD): [19] = BAB + STR + SizeMod + DEX + 10
Weapons Weapon 1: - Damage: - Attack Bonus: [ ] = BAB + STR(melee)/DEX(ranged) + SizeMod - Critical: ([ ]~20) x[ ] - Type: - Range: [ ] - Ammunition: [ ] Weapon 2: - Damage: - Attack Bonus: [ ] = BAB + STR/DEX + SizeMod - Critical: ([ ]~20) x[ ] - Type: - Range: [ ] - Ammunition: [ ] Weapon 3: - Damage: - Attack Bonus: [ ] = BAB + STR/DEX + SizeMod - Critical: ([ ]~20) x[ ] - Type: - Range: [ ] - Ammunition: [ ] Weapon 4: - Damage: - Attack Bonus: [ ] = BAB + STR/DEX + SizeMod - Critical: ([ ]~20) x[ ] - Type: - Range: [ ] - Ammunition: [ ] Weapon 5: - Damage: - Attack Bonus: [ ] = BAB + STR/DEX + SizeMod - Critical: ([ ]~20) x[ ] - Type: - Range: [ ] - Ammunition: [ ]
Armor Class Gear Gear 1: - Type: - AB: +[ ] - Max Dexterity: +[ ] - Check Penalty: [ ] - Spell Failure: [ ]% - Weight: [ ] Gear 2: - Type: - AB: +[ ] - Max Dexterity: +[ ] - Check Penalty: [ ] - Spell Failure: [ ]% - Weight: [ ] Gear 3: - Type: - AB: +[ ] - Max Dexterity: +[ ] - Check Penalty: [ ] - Spell Failure: [ ]% - Weight: [ ] Gear 4: - Type: - AB: +[ ] - Max Dexterity: +[ ] - Check Penalty: [ ] - Spell Failure: [ ]% - Weight: [ ] Gear 5: - Type: - AB: +[ ] - Max Dexterity: +[ ] - Check Penalty: [ ] - Spell Failure: [ ]% - Weight: [ ] Totals - AB: +[ ] - Check Penalty: [ ] - Spell Failure: [ ]% - Weight: [ ]
Skills [x] Acrobatics: [10] = DEX + Rank[1] + Misc[3] [x] Appraise: [11] = INT + Rank[2] + Misc[6] [x] Bluff: [18] = CHA + Rank[4] + Misc[12] [x] Climb: [18] = DEX + Rank[3] + Misc[9] [x] Craft - [ ]: [3] = INT + Rank[ ] + Misc[ ] [x] Craft - [ ]: [3] = INT + Rank[ ] + Misc[ ] [x] Craft - [ ]: [3] = INT + Rank[ ] + Misc[ ] [x] Diplomacy: [22] = CHA + Rank[5] + Misc[15] [ ] Disable Device*: [6] = DEX + Rank[ ] + Misc[ ] [x] Disguise: [2] = CHA + Rank[ ] + Misc[ ] [x] Escape Artist: [14] = DEX + Rank[2] + Misc[6] [ ] Fly: [6] = DEX + Rank[ ] + Misc[ ] [ ] Handle Animal*: [2] = CHA + Rank[ ] + Misc[ ] [ ] Heal: [2] = WIS + Rank[ ] + Misc[ ] [x] Intimidate: [10] = CHA + Rank[2] + Misc[6] [x] Knowledge (Arcana)*: [3] = INT + Rank[ ] + Misc[ ] [x] Knowledge (Dungeoneering)*: [3] = INT + Rank[ ] + Misc[ ] [x] Knowledge (Engineering)*: [3] = INT + Rank[ ] + Misc[ ] [x] Knowledge (Geography)*: [7] = INT + Rank[1] + Misc[3] [x] Knowledge (History)*: [3] = INT + Rank[ ] + Misc[ ] [x] Knowledge (Local)*: [3] = INT + Rank[ ] + Misc[ ] [x] Knowledge (Nature)*: [7] = INT + Rank[1] + Misc[3] [x] Knowledge (Nobility)*: [3] = INT + Rank[ ] + Misc[ ] [x] Knowledge (Planes)*: [3] = INT + Rank[ ] + Misc[ ] [x] Knowledge (Religion)*: [3] = INT + Rank[ ] + Misc[ ] [x] Linguistics*: [3] = INT + Rank[ ] + Misc[ ] [x] Perception: [22] = WIS + Rank[5] + Misc[15] [x] Perform - [ ]: [2] = CHA + Rank[ ] + Misc[ ] [x] Perform - [ ]: [2] = CHA + Rank[ ] + Misc[ ] [x] Profession - [ ]*: [2] = WIS + Rank[ ] + Misc[ ] [x] Profession - [ ]*: [2] = WIS + Rank[ ] + Misc[ ] [ ] Ride: [6] = DEX + Rank[ ] + Misc[ ] [x] Sense Motive: [22] = WIS + Rank[5] + Misc[15] [x] Sleight of Hand*: [18] = DEX + Rank[3] + Misc[9] [x] Spellcraft*: [15] = INT + Rank[3] + Misc[9] [x] Stealth: [31] = DEX + Rank[5] + Misc[20] [ ] Survival: [2] = WIS + Rank[ ] + Misc[ ] [ ] Swim: [0] = STR + Rank[ ] + Misc[ ] [x] Use Magic Device*: [2] = CHA + Rank[ ] + Misc[ ]
Feats Feat 1: Weapon Finesse - Description: Replace STR in attack rolls for light weapons with DEX. Feat 2: Dodge - Description: Increased speed grants +1 to AC. Feat 3: Deadly Aim - Description: -1 to ranged attack rolls for +2 damage.
Traits Trait 1: Reactionary - Description: +2 INI. Trait 2: Pillager - Description: +1 CMB for disarm and steal.
Special Abilities Ability: Bat Wings - Description: Can fly for 2 rounds, speed of 40 ft. Ability: Bat Skills - Description: +5 Stealth and replace STR in Climb with DEX. Ability: Sonic Shout - Description: Shout which deals 1d6 sonic damage per 4 hit dice(2) and deafens enemies for 1d6 rounds per 3 hit dice (2). Fort save of 10 + CHA = [12] to half damage. Ability: Darkvision - Description: Can see in complete darkness up to 60 ft. Ability: Bardic Knowledge - Description: All knowledge checks are treated as trained. Ability: Bardic Performance - Description: Can use Bardic Performances 4 + CHA + 2/(lvl-1) = [16] times per day. Ability: Cantrips - Description: Can cast infinite lvl 0 spells. Ability: Countersong - Description: Bardic Performance - Allies use Bard's Perform check as save from sonic affects. Ability: Distraction - Description: Bardic Performance - Allies use Bard's Perform check as save from visual affects. Ability: Fascinate - Description: Bardic Performance - Target focuses on Bard, DC save of Bard's Perform check. Ability: Inspire Courage +2 - Description: Bardic performance which grants +2 Morale to all allies. Ability: Versatile Performance - Description: Can substitute Perform bonus for associated bonuses. Ability: Well-versed - Description: +4 against Bardic Performances and sonic/language-dependent affects. Ability: Inspire Competence +2 - Description: Bardic Performance - Allies gain +2 on a certain skill check. Ability: Shadow Orb Affects - Description: +3 Shadow Resistance, -3 Light Resistance Ability: Lore Master 1 - Description: Can take 10 on all knowledge checks, and can take 20 once per day.
Spells Level 0: - Spells Per Day: [Unl.] - Spells Known: [6] - - Spell 1: Dancing Lights - - - Description: Spawn floating light. - - Spell 2: Spark - - - Description: Ignite flammable object. - - Spell 3: Mage Hand - - - Description: 5 lb telekinesis. - - Spell 4: Detect Magic - - - Description: Sense presence of magic. - - Spell 5: Unwitting Ally - - - Description: Target enemy is ally for one round. - - Spell 6: Message - - - Description: Whisper conversation from far away. Level 1: - Spells Per Day: [4] - Spells Known: [4] - - Spell 1: Cure Light Wounds - - - Description: Heal 1d8 + 1/lvl(5). - - Spell 2: Unseen Servant - - - Description: Cast invisible force. - - Spell 3: Invigorate - - - Description: Relieve fatigue or exhaustion. - - Spell 4: Deadeye's Lore - - - Description: +4 sacred bonus on Survival. Level 2: - Spells Per Day: [2] - Spells Known: [3] - - Spell 1: Mirror Image - - - Description: Spawn decoy for 1d4 + 1/lvl(5) rounds. - - Spell 2: Blindness/Deafness - - - Description: Temporarily impair target. - - Spell 3: Invisibility - - - Description: Disappear completely from sight for 1/lvl(5) rounds.
Inventory Item: - Description: Item: - Description: Item: - Description: Item: - Description: Item: - Description: Item: - Description: Item: - Description: Item: - Description: Item: - Description: Item: - Description: Item: - Description: Item: - Description: Item: - Description: Item: - Description: Item: - Description: Item: - Description: Item: - Description: Item: - Description: Item: - Description: Item: - Description:
Light Load (LL): 0~[ ] Medium Load (ML): MaxLL[ ]~[ ] Heavy Load (HL): MaxML[ ]~[ ] Over-Encumbered: MaxHL[ ]+
Copper (CP): [ ] Silver (SP): [ ] Gold (GP): [ ] Platinum (PP): [ ]
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Post by zucabr on Sept 15, 2014 9:54:15 GMT -6
Character Info Class & Level: 5th level Monk Name: Jeriko (not his real name, but uses it among people) Alignment: Lawful Neutral Race: Chaon Gender: Male Age: 5, by the Chaon method of counting years (35) Height: 7'6 Weight: 225 Size: Medium Hair Color: Black Eye Color: Green Deity: None Homeland: Spacial Plane Languages: Common, Chaon
Experience: [to be added] || Level-Up: [ ]
Ability Scores Dice Rolls: [16] - [15] - [14] - [8] - [10] - [17] - [15] Strength (STR): [20] = [17] (+ Racial Bonus (RB)[ ]) + Rank[3] Dexterity (DEX): [16] = [15] (+ RB[ ]) + Rank[1] Constitution (CON): [18] = [15] (+ RB[2]) + Rank[1] Intelligence (INT): [14] = [14] (+ RB[ ]) + Rank[ ] Wisdom (WIS): [18] = [16] (+ RB[2]) + Rank[ ] Charisma (CHA): [8] = [10] (+ RB[-2]) + Rank[ ]
STR Modifier: [+5] DEX Modifier: [+3] CON Modifier: [+4] INT Modifier: [+2] WIS Modifier: [+4] CHA Modifier: [-1]
Max Health: [41] = [37] + CON Initiative: [3] = DEX + Misc[ ] Armor Class (AC): [14] = 10 + Armor Bonus (AB) + Shield + DEX + Natural Armor + Misc[ ] Touch: [14] = AC - AB Flat-Footed: [11] = AC - DEX Base Speed: [30]ft. / [6]sq. (Slow and Steady)
Saving Throws Fortitude (Fort): [5] = FortBase + CON + Misc[ ] Reflex (Refl): [4] = ReflBase + DEX + Misc[ ] Will: [6] = WillBase + WIS + Misc[ ]
Base Attack Bonus (BAB): [3] Combat Maneuver Bonus (CMB): [10] = BAB + STR + SizeMod Combat Maneuver Defense (CMD): [21] = BAB + STR + SizeMod + DEX + 10
Weapons Weapon 1: Cestus - Damage: 1d8 - Attack Bonus: [8] = BAB + STR(melee)/DEX(ranged) + SizeMod - Critical: ([19]~20) x[2] - Type: Bludgeoning Weapon 2: Cestus - Damage: 1d8 - Attack Bonus: [8] = BAB + STR/DEX + SizeMod - Critical: ([19]~20) x[2] - Type: Piercing
Armor Class Gear
Skills [x] Acrobatics: [12] = DEX + Rank[9] + Misc[ ] [ ] Appraise: [2] = INT + Rank[ ] + Misc[ ] [ ] Bluff: [-1] = CHA + Rank[ ] + Misc[ ] [x] Climb: [14] = STR + Rank[9] + Misc[ ] [x] Craft - [ ]: [2] = INT + Rank[3] + Misc[ ] [x] Craft - [ ]: [2] = INT + Rank[ ] + Misc[ ] [x] Craft - [ ]: [2] = INT + Rank[ ] + Misc[ ] [ ] Diplomacy: [-1] = CHA + Rank[ ] + Misc[ ] [ ] Disable Device*: [3] = DEX + Rank[ ] + Misc[ ] [ ] Disguise: [-1] = CHA + Rank[ ] + Misc[ ] [x] Escape Artist: [12] = DEX + Rank[9] + Misc[ ] [ ] Fly: [3] = DEX + Rank[ ] + Misc[ ] [ ] Handle Animal*: [-1] = CHA + Rank[ ] + Misc[ ] [ ] Heal: [4] = WIS + Rank[ ] + Misc[ ] [x] Intimidate: [-1] = CHA + Rank[ ] + Misc[ ] [ ] Knowledge (Arcana)*: [2] = INT + Rank[ ] + Misc[ ] [ ] Knowledge (Dungeoneering)*: [2] = INT + Rank[ ] + Misc[ ] [ ] Knowledge (Engineering)*: [2] = INT + Rank[ ] + Misc[ ] [ ] Knowledge (Geography)*: [2] = INT + Rank[ ] + Misc[ ] [x] Knowledge (History)*: [11] = INT + Rank[9] + Misc[ ] [ ] Knowledge (Local)*: [2] = INT + Rank[ ] + Misc[ ] [ ] Knowledge (Nature)*: [2] = INT + Rank[ ] + Misc[ ] [ ] Knowledge (Nobility)*: [2] = INT + Rank[ ] + Misc[ ] [ ] Knowledge (Planes)*: [4] = INT + Rank[ ] + Misc[2] [x] Knowledge (Religion)*: [11] = INT + Rank[9] + Misc[ ] [ ] Linguistics*: [2] = INT + Rank[ ] + Misc[ ] [x] Perception: [15] = WIS + Rank[9] + Misc[2] [x] Perform - [ ]: [-1] = CHA + Rank[ ] + Misc[ ] [x] Perform - [ ]: [-1] = CHA + Rank[ ] + Misc[ ] [x] Profession - [ ]*: [4] = WIS + Rank[ ] + Misc[ ] [x] Profession - [ ]*: [4] = WIS + Rank[ ] + Misc[ ] [x] Ride: [3] = DEX + Rank[ ] + Misc[ ] [x] Sense Motive: [13] = WIS + Rank[9] + Misc[ ] [ ] Sleight of Hand*: [3] = DEX + Rank[ ] + Misc[ ] [ ] Spellcraft*: [2] = INT + Rank[ ] + Misc[ ] [x] Stealth: [12] = DEX + Rank[9] + Misc[ ] [ ] Survival: [4] = WIS + Rank[ ] + Misc[ ] [x] Swim: [14] = STR + Rank[9] + Misc[ ] [ ] Use Magic Device*: [-1] = CHA + Rank[ ] + Misc[ ]
Feats Feat 1: Improved Two-dimensional - Description: Gain additional use of Two-dimensional each day Feat 2: Improved Unarmed Strike - Description: Unarmed counts as armed, can choose to be lethal or non-lethal Feat 3: Deflect Arrows - Description: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected. Feat 4: Scorpion Style - Description: To use this feat, you must make a single unarmed attack as a standard action. If this unarmed attack hits, you deal damage normally, and the target's base land speed is reduced to 5 feet for a number of rounds equal to your Wisdom modifier unless it makes a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier). Feat 5: Stunning Fist - Description: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. A monk receives Stunning Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk. At 4th level, he can choose to make the target fatigued.
Traits Trait 1: Disillusioned - Description: You gain a +2 trait bonus on Will saving throws against emotion and fear effects. Trait 2: Resilient - Description: You gain a +1 trait bonus on Fortitude saves.
Special Abilities Ability: Darkvision 60 ft. Ability: Evasion - Description: At 2nd level or higher, a monk can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion. Ability: Fast Movement Ability: Maneuver Training - Description: At 3rd level, a monk uses his monk level in place of his base attack bonus when calculating his Combat Maneuver Bonus. Base attack bonuses granted from other classes are unaffected and are added normally. Ability: Still Mind - Description: A monk of 3rd level or higher gains a +2 bonus on saving throws against enchantment spells and effects. Ability: Ki Pool - Description: At 4th level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike. At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. By spending 1 point from his ki pool, a monk can make one additional attack at his highest attack bonus when making a flurry of blows attack, or increase his speed by 20 feet for 1 round, or give himself a +4 dodge bonus to AC for 1 round. Each of these powers is activated as a swift action. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. Ability: Slow Fall - Description: At 4th level or higher, a monk within arm's reach of a wall can use it to slow his descent. When first gaining this ability, he takes damage as if the fall were 20 feet shorter than it actually is. The monk's ability to slow his fall (that is, to reduce the effective distance of the fall when next to a wall) improves with his monk level until at 20th level he can use a nearby wall to slow his descent and fall any distance without harm. Ability: High Jump - Description: At 5th level, a monk adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics. By spending 1 point from his ki pool as a swift action, a monk gains a +20 bonus on Acrobatics checks made to jump for 1 round. Ability: Purity of Body - Description: At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. Ability: One-dimensional - Description: As a move action, a Chaon may turn himself into a one-dimensional figure and attempt to transmit himself through any solid surface, travelling a distance equal to half of his move. Should his turn end while he is still inside the surface, he will be ejected immediately, sustaining 1d4 damage. Ability: Two-dimensional - Description: Thrice per day, a Chaon may become a two-dimensional figure, adhering himself to any surface. He may end this at any time he chooses, but while in this form he must remain in the chosen surface, is still affected by gravity, and can still observe and be obversed by figures outside of the surface. Additionally, all figures on that surface, such as cracks or paintings, act as physical objects to the Chaon, and can block the Chaon or be interacted with. Also, the Chaon can still be damaged in this form, but only if the damage sustained would be enough to substantially harm the surface to which the Chaon is attached. Ability: Four-dimensional - Description: Once per day, a Chaon may ignore the boundaries of time and become a 4-dimensional figure, projecting his image infinitely both forward and backward in time in his current position. Anyone who observes the Chaon as he does this must make a Will save to avoid becoming extremely disoriented. The image appears exactly as the Chaon, but can be disrupted should it come in contact with any non-Chaon creature or player.
Ki Pool: 6/6
Inventory
Light Load (LL): 0~[ ] Medium Load (ML): MaxLL[ ]~[ ] Heavy Load (HL): MaxML[ ]~[ ] Over-Encumbered: MaxHL[ ]+
Copper (CP): [ ] Silver (SP): [ ] Gold (GP): [25] Platinum (PP): [ ]
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