Character Sheets
May 26, 2014 20:38:13 GMT -6
Post by BulletSponge95 on May 26, 2014 20:38:13 GMT -6
Character Info
Class & Level: Lv 1 Fighter
Name: Akrid
Alignment: Neutral Evil
Race: Fetchling
Gender: F
Age: ~20
Height:~5'6"
Weight:~150 lbs
Size: M
Hair Color: Blk
Eye Color: Red
Deity:N/A
Homeland: N/A
Experience: [510] || Level-Up: [ ]
Ability Scores
Strength (STR): [15] = [15] || STR Modifier: [+2]
Dexterity (DEX): [17] = [17] || DEX Modifier: [+3]
Constitution (CON): [16] = [16] || CON Modifier: [+3]
Intelligence (INT): [12] = [12] || INT Modifier: [+1]
Wisdom (WIS): [12] = [12] || WIS Modifier: [+1]
Charisma (CHA): [14] = [14] || CHA Modifier: [+2]
Max Health: [13] = [10] + CON
Initiative: [3] = DEX + Misc[ ]
Armor Class (AC): [18] = 10 + Armor Bonus (AB) + Shield + DEX + Natural Armor + Misc[ ]
Touch: [13] = AC - AB
Flat-Footed: [15] = AC - DEX
Base Speed: [20]ft. / [4]sq.
Saving Throws
Fortitude (Fort): [5] = FortBase + CON + Misc[ ]
Reflex (Refl): [3] = ReflBase + CON + Misc[ ]
Will: [1] = WillBase + WIS + Misc[ ]
Base Attack Bonus (BAB): [1]
Combat Maneuver Battle (CMB): [3] = BAB + STR + SizeMod
Combat Maneuver Defense (CMD): [16] = BAB + STR + SizeMod + DEX + 10
Weapons
Weapon 1: Scythe (2h)
- Damage: 2d4
- Attack Bonus: [3] = BAB + STR/DEX + Size
- Critical: (20) x[4]
- Type: P or S
- Special: Trip
Weapon 2: Falchion (2h)
- Damage: 2d4
- Attack Bonus: [3] = BAB + STR/DEX + Size
- Critical: (18-20) x[2]
- Type: S
Armor Class Gear
Gear 1: Scale Mail
- Type: Medium
- AB: +[5]
- Max Dexterity: +[3]
- Check Penalty:-[4]
- Spell Failure: [15]%
- Weight: [ ]
Totals
- AB: +[5]
- Check Penalty: [4]
- Spell Failure: [15]%
- Weight: [ ]
Skills
[ ] Acrobatics: [3] = DEX + Rank[ ] + Misc[ ]
[ ] Appraise: [1] = INT + Rank[ ] + Misc[ ]
[x] Bluff: [3] = CHA + Rank[1] + Misc[ ]
[x] Climb: [2] = STR + Rank[ ] + Misc[ ]
[x] Craft - []: [1] = INT + Rank[ ] + Misc[ ]
[ ] Craft - []: [1] = INT + Rank[ ] + Misc[ ]
[ ] Craft - []: [1] = INT + Rank[ ] + Misc[ ]
[ ] Diplomacy: [2] = CHA + Rank[ ] + Misc[ ]
[ ] Disable Device*: [3] = DEX + Rank[ ] + Misc[ ]
[ ] Disguise: [2] = CHA + Rank[ ] + Misc[ ]
[ ] Escape Artist: [3] = DEX + Rank[ ] + Misc[ ]
[ ] Fly: [3] = DEX + Rank[ ] + Misc[ ]
[x] Handle Animal*: [2] = CHA + Rank[ ] + Misc[ ]
[x] Heal: [1] = WIS + Rank[ ] + Misc[ ]
[x] Intimidate: [2] = CHA + Rank[ ] + Misc[ ]
[ ] Knowledge (Arcana)*: [1] = INT + Rank[ ] + Misc[ ]
[x] Knowledge (Dungeoneering)*: [2] = INT + Rank[1] + Misc[ ]
[x] Knowledge (Engineering)*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Knowledge (Geography)*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Knowledge (History)*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Knowledge (Local)*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Knowledge (Nature)*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Knowledge (Nobility)*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Knowledge (Planes)*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Knowledge (Religion)*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Linguistics*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Perception: [1] = WIS + Rank[ ] + Misc[ ]
[ ] Perform - [ ]: [2] = CHA + Rank[ ] + Misc[ ]
[ ] Perform - [ ]: [2] = CHA + Rank[ ] + Misc[ ]
[x] Profession - [ ]*: [1] = WIS + Rank[ ] + Misc[ ]
[ ] Profession - [ ]*: [1] = WIS + Rank[ ] + Misc[ ]
[x] Ride: [3] = DEX + Rank[ ] + Misc[ ]
[ ] Sense Motive: [2] = WIS + Rank[ ] + Misc[ ]
[ ] Sleight of Hand*: [3] = DEX + Rank[ ] + Misc[ ]
[ ] Spellcraft*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Stealth: [3] = DEX + Rank[ ] + Misc[ ]
[x] Survival: [2] = WIS + Rank[1] + Misc[ ]
[x] Swim: [3] = STR + Rank[ ] + Misc[ ]
[ ] Use Magic Device*: [2] = CHA + Rank[ ] + Misc[ ]
Feats
Feat 1: Die Hard
- Description: Doesn't fall unconscious, but still dies when past negative hit die.
Feat 2: Power Attack
- Description: Take a -1 to attack rolls to add +2 to damage rolls. Add an additional 50% of that bonus if using two handed.
Special Abilities
Ability 1: Darkvision
- Description: Can see clearly in complete darkness up to 60 ft
Ability 2: Low Light Vision
- Description: can see twice as far as humans in dim light.
Ability 3: Disguise Self (Spell-like ability)
- Description: Disguise self as any humanoid once a day. Caster level is equal to hit die.
Ability 4: Shadowy Resistance
- Description: Gains +5 Ice resist and +5 Electricity resist
Ability 5: Shadow Blending
- Description: In dim light, enemy attacks have a 50% chance of missing, instead of 20%
Ability 6: World Walker
- Description: Gain +1 to rolls for Knowledge(Nature) and (Local)
Traits
Witty Repartee: +1 bonus to bluff checks; Bluff is now a class skill
Called: Once a day, reroll after critically failing an attack roll.
History of Heresy: As long as you don't dabble in divine spells, +1 bonus against divine magic
Drawbacks
Mark of Slavery: after failing a skill check, take -2 on all rolls until next turn
Inventory
Slot 1: Scythe
- Weight: [ ]
Slot 2: Scale Armor
- Weight: [ ]
Slot 3: Falchion
- Weight: [ ]
Slot 4: Bedroll
- Weight: [ ]
Total Weight [ ]
Light Load (LL): 0~[ ]
Medium Load (ML): MaxLL[ ]~[ ]
Heavy Load (HL): MaxML[ ]~[ ]
Over-Encumbered: MaxHL[ ]+
Gold (GP): [35]
Class & Level: Lv 1 Fighter
Name: Akrid
Alignment: Neutral Evil
Race: Fetchling
Gender: F
Age: ~20
Height:~5'6"
Weight:~150 lbs
Size: M
Hair Color: Blk
Eye Color: Red
Deity:N/A
Homeland: N/A
Experience: [510] || Level-Up: [ ]
Ability Scores
Strength (STR): [15] = [15] || STR Modifier: [+2]
Dexterity (DEX): [17] = [17] || DEX Modifier: [+3]
Constitution (CON): [16] = [16] || CON Modifier: [+3]
Intelligence (INT): [12] = [12] || INT Modifier: [+1]
Wisdom (WIS): [12] = [12] || WIS Modifier: [+1]
Charisma (CHA): [14] = [14] || CHA Modifier: [+2]
Max Health: [13] = [10] + CON
Initiative: [3] = DEX + Misc[ ]
Armor Class (AC): [18] = 10 + Armor Bonus (AB) + Shield + DEX + Natural Armor + Misc[ ]
Touch: [13] = AC - AB
Flat-Footed: [15] = AC - DEX
Base Speed: [20]ft. / [4]sq.
Saving Throws
Fortitude (Fort): [5] = FortBase + CON + Misc[ ]
Reflex (Refl): [3] = ReflBase + CON + Misc[ ]
Will: [1] = WillBase + WIS + Misc[ ]
Base Attack Bonus (BAB): [1]
Combat Maneuver Battle (CMB): [3] = BAB + STR + SizeMod
Combat Maneuver Defense (CMD): [16] = BAB + STR + SizeMod + DEX + 10
Weapons
Weapon 1: Scythe (2h)
- Damage: 2d4
- Attack Bonus: [3] = BAB + STR/DEX + Size
- Critical: (20) x[4]
- Type: P or S
- Special: Trip
Weapon 2: Falchion (2h)
- Damage: 2d4
- Attack Bonus: [3] = BAB + STR/DEX + Size
- Critical: (18-20) x[2]
- Type: S
Armor Class Gear
Gear 1: Scale Mail
- Type: Medium
- AB: +[5]
- Max Dexterity: +[3]
- Check Penalty:-[4]
- Spell Failure: [15]%
- Weight: [ ]
Totals
- AB: +[5]
- Check Penalty: [4]
- Spell Failure: [15]%
- Weight: [ ]
Skills
[ ] Acrobatics: [3] = DEX + Rank[ ] + Misc[ ]
[ ] Appraise: [1] = INT + Rank[ ] + Misc[ ]
[x] Bluff: [3] = CHA + Rank[1] + Misc[ ]
[x] Climb: [2] = STR + Rank[ ] + Misc[ ]
[x] Craft - []: [1] = INT + Rank[ ] + Misc[ ]
[ ] Craft - []: [1] = INT + Rank[ ] + Misc[ ]
[ ] Craft - []: [1] = INT + Rank[ ] + Misc[ ]
[ ] Diplomacy: [2] = CHA + Rank[ ] + Misc[ ]
[ ] Disable Device*: [3] = DEX + Rank[ ] + Misc[ ]
[ ] Disguise: [2] = CHA + Rank[ ] + Misc[ ]
[ ] Escape Artist: [3] = DEX + Rank[ ] + Misc[ ]
[ ] Fly: [3] = DEX + Rank[ ] + Misc[ ]
[x] Handle Animal*: [2] = CHA + Rank[ ] + Misc[ ]
[x] Heal: [1] = WIS + Rank[ ] + Misc[ ]
[x] Intimidate: [2] = CHA + Rank[ ] + Misc[ ]
[ ] Knowledge (Arcana)*: [1] = INT + Rank[ ] + Misc[ ]
[x] Knowledge (Dungeoneering)*: [2] = INT + Rank[1] + Misc[ ]
[x] Knowledge (Engineering)*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Knowledge (Geography)*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Knowledge (History)*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Knowledge (Local)*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Knowledge (Nature)*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Knowledge (Nobility)*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Knowledge (Planes)*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Knowledge (Religion)*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Linguistics*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Perception: [1] = WIS + Rank[ ] + Misc[ ]
[ ] Perform - [ ]: [2] = CHA + Rank[ ] + Misc[ ]
[ ] Perform - [ ]: [2] = CHA + Rank[ ] + Misc[ ]
[x] Profession - [ ]*: [1] = WIS + Rank[ ] + Misc[ ]
[ ] Profession - [ ]*: [1] = WIS + Rank[ ] + Misc[ ]
[x] Ride: [3] = DEX + Rank[ ] + Misc[ ]
[ ] Sense Motive: [2] = WIS + Rank[ ] + Misc[ ]
[ ] Sleight of Hand*: [3] = DEX + Rank[ ] + Misc[ ]
[ ] Spellcraft*: [1] = INT + Rank[ ] + Misc[ ]
[ ] Stealth: [3] = DEX + Rank[ ] + Misc[ ]
[x] Survival: [2] = WIS + Rank[1] + Misc[ ]
[x] Swim: [3] = STR + Rank[ ] + Misc[ ]
[ ] Use Magic Device*: [2] = CHA + Rank[ ] + Misc[ ]
Feats
Feat 1: Die Hard
- Description: Doesn't fall unconscious, but still dies when past negative hit die.
Feat 2: Power Attack
- Description: Take a -1 to attack rolls to add +2 to damage rolls. Add an additional 50% of that bonus if using two handed.
Special Abilities
Ability 1: Darkvision
- Description: Can see clearly in complete darkness up to 60 ft
Ability 2: Low Light Vision
- Description: can see twice as far as humans in dim light.
Ability 3: Disguise Self (Spell-like ability)
- Description: Disguise self as any humanoid once a day. Caster level is equal to hit die.
Ability 4: Shadowy Resistance
- Description: Gains +5 Ice resist and +5 Electricity resist
Ability 5: Shadow Blending
- Description: In dim light, enemy attacks have a 50% chance of missing, instead of 20%
Ability 6: World Walker
- Description: Gain +1 to rolls for Knowledge(Nature) and (Local)
Traits
Witty Repartee: +1 bonus to bluff checks; Bluff is now a class skill
Called: Once a day, reroll after critically failing an attack roll.
History of Heresy: As long as you don't dabble in divine spells, +1 bonus against divine magic
Drawbacks
Mark of Slavery: after failing a skill check, take -2 on all rolls until next turn
Inventory
Slot 1: Scythe
- Weight: [ ]
Slot 2: Scale Armor
- Weight: [ ]
Slot 3: Falchion
- Weight: [ ]
Slot 4: Bedroll
- Weight: [ ]
Total Weight [ ]
Light Load (LL): 0~[ ]
Medium Load (ML): MaxLL[ ]~[ ]
Heavy Load (HL): MaxML[ ]~[ ]
Over-Encumbered: MaxHL[ ]+
Gold (GP): [35]