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Post by BulletSponge95 on Aug 4, 2014 21:13:56 GMT -6
The old man raises his weapon and closes his front door, stepping past the party and looking in the wilderness. "The dead."
As he says this the party can see three skeletal figures burst from the foliage, running on all fours. They stop in the clearing, an equal distance from the
Anyone with darkvision(which is almost everyone except humans)can see that their torsoes are covered in vines. They can also see that there are more figures approaching from behind the foliage.
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Skautch
Scavenger
The Furry.
Posts: 101
Preferred Nickname: Matt
Skype Name: zaurryl
Alignment: True Neutral
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Post by Skautch on Aug 4, 2014 21:18:08 GMT -6
Ulver takes a step back. "More are coming. Human - quickly! Do we fight or fly?"
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Post by BulletSponge95 on Aug 4, 2014 21:24:50 GMT -6
The old man frowns, "No point in running, these run faster. Some of the others wield bows as well. Assuming this is only the joining of one or two packs, we should be fine. I doubt it's an organized attack."
"We fight." He pulls his leather hood over his head. "Come at us, fiends!"
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Post by zucabr on Aug 4, 2014 21:25:03 GMT -6
Amirrah steps back so that her back is against the wall of the house, and draws her bow. Harrima crouches before the window of the house, blurring into the shadows and prepared to ambush anything that wishes Amirrah harm.
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Post by BulletSponge95 on Sept 5, 2014 20:57:25 GMT -6
The party fights off wave after wave of detritus crawler and skeleton, with Ulver taking the most damage. several skeletons and detritus crawlers lay at the party's feet.
From the forest's edge, a skeletal rider emerges from the forest. It's armored, wielding a large sword, and riding a skeletal horse. Its eyes glow a bright, pale blue. Several, larger skeletons emerge from the forest's edge soon after, along with the same sort as the party fought earlier.
Benny grasps his weapon tightly, nearly breathless, but still able to emit a few words.
"You need to go. Run west, follow the roads, get to town. *deep breath* I'll make sure they don't follow."
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Skautch
Scavenger
The Furry.
Posts: 101
Preferred Nickname: Matt
Skype Name: zaurryl
Alignment: True Neutral
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Post by Skautch on Sept 5, 2014 21:35:54 GMT -6
Ulver looks to Benny, determined to fight off these creatures for good, but he can tell by the larger oncoming waves and Benny's tone of voice that this may be his only chance to escape. "...Give them hell, old man. And thank you."
Thiidda hurries toward Ulver, looking worried. "No, wait! Come with us, sir, we can help you!"
Ulver sheaths his weapons and picks up the small rat girl. "Not this time, Thiidda." She struggles, but he holds his grip on her and gestures to Harrima and Amirrah to leave with him. "We can't survive any longer out here, let's move!"
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Post by zucabr on Sept 5, 2014 22:06:25 GMT -6
"Well," Amirrah gave Thiidda a sly grin, "I might be able to distract them long enough for us all to get away, but it would have to be worth my while. After all, I didn't join you guys just for shits and giggles."
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Post by BulletSponge95 on Sept 5, 2014 22:14:04 GMT -6
Benny loosened up a little. "Well if yer gonna do somethin', better do it soon!"
As he says this, the rider motions to his underlings to begin the charge. The larger skeletons raising their hammers, footsteps rumbling the ground. The normal sized skeletons run a tad faster, roaring and screeching.
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Skautch
Scavenger
The Furry.
Posts: 101
Preferred Nickname: Matt
Skype Name: zaurryl
Alignment: True Neutral
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Post by Skautch on Sept 5, 2014 22:34:22 GMT -6
Thiidda calls from Ulver's grasp, "I'll pay you anything, I don't care! Just don't leave him!"
Ulver looks back to Benny, and then turns to Amirrah. "Consider us in your debt. Do it, fast!" He releases Thiidda and hurries back to help Benny get away.
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Post by zucabr on Sept 5, 2014 22:51:34 GMT -6
"Alright, stay close to me, and be ready to run as soon as I cast the spell." Amirrah waits for them to gather around her, and then casts web shelter, creating a cottage of twisted spiders' webs around them, with the back door behind them, out of sight of the enemies. Harrima immediately opens the door and exits, ready to close it again once the others have exited before running with them. Amirrah starts running, knows that if all else fails, Harrima can stay behind and block the enemies, as Amirrah can unsummon and then resummon Harrima once they have escaped.
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Skautch
Scavenger
The Furry.
Posts: 101
Preferred Nickname: Matt
Skype Name: zaurryl
Alignment: True Neutral
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Post by Skautch on Sept 6, 2014 9:47:48 GMT -6
Ulver waits for the right moment with Amirrah to leave, and then pushes Thiidda out the door behind her and helps Benny out last. He turns them toward where Benny had directed before, and moves deep into the trees before letting anybody stop for a breather. When he catches his breath again, he checks on Thiidda and Benny, then looks to Amirrah. "You've got more tricks than you let on. You should show us the whole repertoire later so we can plan a little more thoroughly."
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Post by BulletSponge95 on Sept 6, 2014 14:08:03 GMT -6
Benny shuts the door behind himself, sheathes his sword, and moves himself to the front of the party.
"Let's get back to Riverlong. At least if the fiends follow us, we'll have more than just us five men- err, and women."
He picks up his pace and begins to run into the forest. As the party reaches the road, they hear the crunch of the spiderweb cottage coming down. Another crash is also heard, sounding more like wood this time. If anyone were to look back, they'd see some fire in the clearing. They'd also hear hundreds of footfalls. The wind is at their backs, and the smell of smoke grows strong.
Benny yells, "Don't trip."
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Post by BulletSponge95 on Sept 6, 2014 17:37:43 GMT -6
As the party runs to town, they hear more and more footfalls behind them: thousands of light ones and hundreds more still that are very heavy. The occasional arrow flies past, droplets of moisture leaving temporary trails. Hoofbeats can now be heard as well, closing distance between the party, though they're still very far off.
In front of the party, eight red pricks of light on a huge black silhouette lie in the path.
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Skautch
Scavenger
The Furry.
Posts: 101
Preferred Nickname: Matt
Skype Name: zaurryl
Alignment: True Neutral
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Post by Skautch on Sept 6, 2014 18:22:03 GMT -6
Ulver stops in his tracks and strains to see exactly what is in front of the party. (Perception (low-light vision), gVsvF_pf1-20 + 17)
Thiidda hurries to Ulver's side and strains to heal his wounds with magic before anything bad happens. (Cure Light Wounds x3, 1-8 + 5, 1-8 +5, 1-8 +5) She casts it once more on herself, just in case, (Cure Light Wounds, 1-8 +5) and looks toward the silhouette as well. (Perception (darkvision 60 ft), 1-20 + 18)
>>Ulver's health is at 30, Thiidda's is at 20 1-20·1-8·1-8·1-8·1-8·1-20
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Post by zucabr on Sept 6, 2014 18:32:02 GMT -6
Amirrah and Harrima keep moving forward, planning to go around whatever this thing is. Both Amirrah and Harrima, however, strain to see what it is through the darkness. {Amirrah perception check rolls 2, has darkvision} {Harrima perception check rolls 15+13=28} As they run, however, Harrima shouts out a word of caution just in case: "Hey, you, we're being chased by creatures who would kill us, and you too, if they could."
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